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3D Game Environments

Language EnglishEnglish
Book Hardback
Book 3D Game Environments AHEARN
Libristo code: 15538659
Publishers Taylor & Francis Ltd, June 2017
From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the u... Full description
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From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Key Features

  • The entire game world development process; from planning to 3D modeling, UV layout, and creating textures.
  • Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.
  • The updated companion website—www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book—all the tools you need in one place.
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    About the book

    Full name 3D Game Environments
    Author AHEARN
    Language English
    Binding Book - Hardback
    Date of issue 2017
    Number of pages 331
    EAN 9781138731257
    ISBN 9781138731257
    Libristo code 15538659
    Weight 952
    Dimensions 178 x 229
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