LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
DPD courier 4.99 GLS courier 11.49

Blueprints Visual Scripting for Unreal Engine

The faster way to build games using UE4 Blueprints, 2nd Edition

Language EnglishEnglish
Book Paperback
Book Blueprints Visual Scripting for Unreal Engine Brenden Sewell
Libristo code: 24515125
Publishers Packt Publishing Limited, August 2019
Publisher\'s note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the m... Full description
? points 174 b
72.13
Low in stock at our supplier Shipping in 11-15 days

30-day return policy


Customers also purchased


Unreal Engine Physics Essentials Katax Emperore / Book Paperback
common.buy 44.91
Affordable
Unreal Engine 4 Virtual Reality Projects Kevin Mack / Book Paperback
common.buy 36.01

Publisher\'s note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published.

Key Features:

- Design a fully functional game in UE4 without writing a single line of code

- Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligence

- Deploy your game on multiple platforms and share it with the world

Book Description:

Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.

This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game.

By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.

What You Will Learn:

- Understand programming concepts in Blueprints

- Create prototypes and iterate new game mechanics rapidly

- Build user interface elements and interactive menus

- Use advanced Blueprint nodes to manage the complexity of a game

- Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph

- Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework

- Learn Virtual Reality development with UE Blueprint

Who this book is for:

This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.

Table of Contents

- Exploring the Blueprint Editor

- Programming with Blueprints

- Actors and the Gameplay Framework

- Understanding Blueprint Communication

- Object Interaction with Blueprints

- Enhancing Player Abilities

- Creating Screen UI Elements

- Creating Constraints and Gameplay Objectives

- Building Smart Enemies with Artificial Intelligence

- Upgrading the AI Enemies

- Game States and Applying Finishing Touches

- Building and Publishing

- Data structures and Flow Control

- Math and Trace nodes

- Blueprints tips

- Introduction to VR Development

Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name Blueprints Visual Scripting for Unreal Engine
Language English
Binding Book - Paperback
Date of issue 2019
Number of pages 380
EAN 9781789347067
ISBN 1789347068
Libristo code 24515125
Weight 702
Dimensions 236 x 190 x 27
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


Blueprints Visual Scripting for Unreal Engine 5 Brenden Sewell / Book Paperback
common.buy 74.25
Top
Blueprints Visual Scripting for Unreal Engine Brenden Sewell / Book Paperback
common.buy 34.49
Unreal Engine 4 for Design Visualization Tom Shannon / Book Paperback
common.buy 48.66
Game Development Projects with Unreal Engine Gonçalo Marques / Book Paperback
common.buy 44.91
Unreal Engine Game Development Blueprints Nicola Valcasara / Book Paperback
common.buy 56.25
Unreal Engine 4.x Scripting with C++ Cookbook John P. Doran / Book Paperback
common.buy 44.91
Unity 2021 Cookbook Shaun Ferns / Book Paperback
common.buy 58.47
Mastering Unity Scripting Alan Thorn / Book Paperback
common.buy 56.25
Learning Unreal Engine Game Development Joanna Lee / Book Paperback
common.buy 49.67
Game Development with Unreal Engine 5 Mitchell Lynn Cliff Sharif / Book Paperback
common.buy 38.03
Advanced Unity Game Development Victor G Brusca / Book Paperback
common.buy 52.50
Unity in Action, Second Edition Joe Hocking / Book Paperback
common.buy 49.06
Top
Unity in Action, Third Edition Joseph Hocking / Book Paperback
common.buy 48.66
Learn OpenGL Joey de Vries / Book Paperback
common.buy 65.55
Battle Royale: Remastered Koshun Takami / Book Paperback
common.buy 13.55
Beginning C++ Through Game Programming Michael Dawson / Book Paperback
common.buy 72.03
Practical Guide to Level Design Benjamin Bauer / Book Hardback
common.buy 157.22
Unreal Engine 4 Shaders and Effects Cookbook Brais Brenlla Ramos / Book Paperback
common.buy 50.58
November 9 Colleen Hoover / Book Paperback
common.buy 9.10
Solutions Architect's Handbook Saurabh Shrivastava / Book Paperback
common.buy 90.34

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account