LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
DPD courier 4.99 GLS courier 9.99

C++ Game Lab

Build 5 Professional Projects from Scratch: A Beginner's Roadmap to Game Logic, Memory Management, and Building 2D Engines in the Age of AI

Language EnglishEnglish
Book Paperback
Book C++ Game Lab Bryan Outis
Libristo code: 51947702
Publishers Independently published, April 2026
C++ Game Lab: Build 5 Professional Projects from Scratch A Beginner's Roadmap to Game Logic, Memory... Full description
? points 60 b New New
24.74
In stock at our supplier Shipping in 14-21 days

Up to 30 days for returns

C++ Game Lab: Build 5 Professional Projects from Scratch A Beginner's Roadmap to Game Logic, Memory Management, and Building 2D Engines in the Age of AI by Bryan Outis

Tired of following tutorials that fall apart the moment you try to build something different?

You've coded a character that moves and a few sprites that collide... but the moment you want to add a new feature, everything breaks. The logic feels fragile, the systems don't scale, and you're left wondering why your code works in the example but fails in the real world.

C++ Game Lab is the turning point.

This is not another "copy-paste" tutorial book. It's a deliberate, lab-style progression that teaches you to think like a professional game systems engineer. You'll build five complete, production-ready projects from scratch - each one expanding the last - while mastering the exact skills that separate hobby code from stable, high-performance engines:

  • Project 1: ASCII Dungeon → Master core logic, procedural generation, and clean game loops
  • Project 2: Particle Sandbox → Handle 10,000+ objects with modern memory ownership (std::unique_ptr) and spatial partitioning
  • Project 3: Rewind Platformer → Build robust collision, physics, and the Memento pattern for time-rewind mechanics
  • Project 4: Multi-Room Engine → Create a full asset pipeline, scene loading, and resource caching
  • Project 5: Boss Rush → Integrate everything into a multi-phase encounter with intelligent enemies, pathfinding, and juice effects

You'll use SFML 3.0, CMake, vcpkg, and the very latest C++26 features - the same modern toolchain professionals rely on in 2026. Every chapter includes hands-on AI Labs that show you how to use AI as a true co-pilot (for debugging, refactoring, performance analysis, and even level generation) without ever letting it replace your thinking.

What you'll walk away with

  • Rock-solid understanding of game architecture, data-oriented design, and ECS Lite
  • Confidence to debug, profile, and ship standalone executables
  • A professional portfolio of projects you can actually show employers or put on Steam

Whether you're an absolute beginner who wants to learn C++ through games, or you've followed tutorials but still feel like something is missing beneath the surface - this book was written for that exact moment.

Stop copying code. Start building systems that last.

Ready to turn your computer into a professional game development laboratory? Scroll up and grab your copy today.

Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name C++ Game Lab
Author Bryan Outis
Language English
Binding Book - Paperback
Date of issue 2026
Number of pages 170
EAN 9798257231391
Libristo code 51947702
Weight 237
Dimensions 152 x 229 x 9
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account
Book advisor Libroamiko
Hi, I'm Libroamiko, can I help?