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Classic Game Design

From Pong to Pacman with Unity

Language EnglishEnglish
Book Paperback
Book Classic Game Design Franz Lanzinger
Libristo code: 05034943
Publishers Mercury Learning & Information, March 2013
You too can learn to design and develop classic arcade video games like "Pong", "Pacman", "Space Inv... Full description
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You too can learn to design and develop classic arcade video games like "Pong", "Pacman", "Space Invaders", and "Galaxian". Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these simple games. In this book you'll go step by step, using modern, free software tools such as Unity3D to create clones of five classic games: "Pong", "Breakout", "Space Invaders", "Galaxian", and "Pacman". All the source code and art sources of the clone versions are freely available on the companion DVD or at the book's Web site. You'll discover the fun of making your own games, putting in your own 4-color graphics, adjusting the scoring, coding the AI, and playing with sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the seventies and eighties. It features: uses five Unity3D projects to allow for quick experimentation with classic game concepts; 4-color throughout with companion DVD that includes source code, art, and clone version projects; includes historical anecdotes direct from one of the fabled Atari coin-op programmers; and, contains unique insights on applying classic game design concepts to modern games.

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About the book

Full name Classic Game Design
Language English
Binding Book - Paperback
Date of issue 2013
Number of pages 300
EAN 9781937585976
ISBN 1937585972
Libristo code 05034943
Weight 332
Dimensions 140 x 200 x 20
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