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Exploring Gamification in Digital Learning Environments

Language EnglishEnglish
Book Paperback
Book Exploring Gamification in Digital Learning Environments Sofia Schöbel
Libristo code: 36708610
Publishers kassel university press, January 2020
Gamification is about using gamification elements in contexts such as digital learning and aims to m... Full description
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Gamification is about using gamification elements in contexts such as digital learning and aims to motivate and engage users to change their behavior. So far, gamification has been proven as effective concept to support learners in achieving better learning outcomes. However, challenges remain about how to design gamification concepts to make them more meaningful and relevant for learners.Sofia Schöbel presents approaches and concepts about how to design and consider gamification for digital learning solutions. The empirical evaluations demonstrate, that designing effective gamification concepts is more than just selecting a bundle of elements. It is about adapting selected gamification elements to a specific context and the needs of a target group.The book targets researchers, lecturers, and students in information systems, business administration and educational technology. The book provides insights for practitioners concerned with the development of gamification concepts for digital learning solutions.

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About the book

Full name Exploring Gamification in Digital Learning Environments
Language English
Binding Book - Paperback
Date of issue 2020
Number of pages 316
EAN 9783737608350
ISBN 3737608350
Libristo code 36708610
Weight 411
Dimensions 148 x 210 x 18
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