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Exploring physics with computer animation and PhysGL

Language EnglishEnglish
Book Hardback
Book Exploring physics with computer animation and PhysGL T. J. Bensky
Libristo code: 37032736
Publishers MORGAN & CLAYPOOL, November 2016
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to... Full description
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This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

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About the book

Full name Exploring physics with computer animation and PhysGL
Author T. J. Bensky
Language English
Binding Book - Hardback
Date of issue 2016
Number of pages 140
EAN 9781643278551
ISBN 164327855X
Libristo code 37032736
Publishers MORGAN & CLAYPOOL
Weight 467
Dimensions 178 x 254 x 10
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