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Exploring Physics with Computer Animation and PhysGL

Language EnglishEnglish
Book Paperback
Book Exploring Physics with Computer Animation and PhysGL Tom J Bensky
Libristo code: 50426038
Publishers IOP Publishing, November 2016
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to... Full description
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This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

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About the book

Full name Exploring Physics with Computer Animation and PhysGL
Author Tom J Bensky
Language English
Binding Book - Paperback
Date of issue 2016
Number of pages 142
EAN 9781681747781
ISBN 1681747782
Libristo code 50426038
Publishers IOP Publishing
Weight 260
Dimensions 178 x 254 x 8
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