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Game-Based Learning, Gamification in Education and Serious Games

Language EnglishEnglish
Book Hardback
Book Game-Based Learning, Gamification in Education and Serious Games Antonio Coelho
Libristo code: 38999619
Publishers MDPI AG, April 2022
The aim of this book is to present and discuss new advances in serious games to show how they could... Full description
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57.89 €
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The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learnig, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.

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About the book

Full name Game-Based Learning, Gamification in Education and Serious Games
Language English
Binding Book - Hardback
Date of issue 2022
Number of pages 182
EAN 9783036538105
ISBN 3036538100
Libristo code 38999619
Publishers MDPI AG
Weight 594
Dimensions 170 x 244 x 16
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