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Game Engineering

Language EnglishEnglish
Book Paperback
Book Game Engineering Kenwright
Libristo code: 50510937
Publishers Independently published, January 2026
Game Engineering is a deep dive into the craft of building interactive worlds from the ground up. It... Full description
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Game Engineering is a deep dive into the craft of building interactive worlds from the ground up. It shows how great games emerge not only from creativity, but from the engineering principles that make real‑time systems responsive, scalable, and alive. From rendering pipelines and AI behavior to physics simulation and multiplayer networking, this book reveals the invisible machinery behind modern game development. Whether you're an aspiring developer or an experienced engineer, it provides a clear, structured path through the technical landscape of game creation.

Beyond the core systems, the book examines the tools, workflows, and performance strategies that help teams build efficiently and ship with confidence. It also looks ahead to the future of the field-cloud‑native engines, procedural systems, and AI‑assisted development-equipping readers with the insight needed to thrive in a rapidly evolving industry. Game Engineering is both a practical guide and a forward‑looking companion for anyone determined to master the engineering behind play.

Inside, you'll learn:
  • How a systems‑first mindset reveals how games truly work

  • Clear explanations of rendering, physics, AI, and engine architecture

  • Practical guidance on tools, pipelines, and production workflows

  • Strategies for optimizing performance across platforms

  • Foundations of multiplayer systems, networking, and live operations

  • Insight into emerging technologies shaping the future of game development

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About the book

Full name Game Engineering
Author Kenwright
Language English
Binding Book - Paperback
Date of issue 2026
Number of pages 492
EAN 9798244309669
Libristo code 50510937
Weight 1344
Dimensions 203 x 254 x 32
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