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How to Write Adventure Modules That Don't Suck

Language EnglishEnglish
Book Hardback
Book How to Write Adventure Modules That Don't Suck Goodman Games
Libristo code: 18124674
Publishers GOODMAN GAMES, July 2017
Goodman Games has established a reputation for publishing some of the best adventure modules in the... Full description
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Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).

Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!

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About the book

Full name How to Write Adventure Modules That Don't Suck
Author Goodman Games
Language English
Binding Book - Hardback
Date of issue 2017
Number of pages 156
EAN 9781946231086
ISBN 1946231088
Libristo code 18124674
Publishers GOODMAN GAMES
Weight 816
Dimensions 224 x 282 x 20
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