LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
DPD courier 4.99 GLS courier 11.49

Beginning C++ Game Programming

Learn to program with C++ by building fun games, 2nd Edition

Language EnglishEnglish
E-book Adobe ePub DRM
E-book Beginning C++ Game Programming Horton John Horton
Libristo code: 40862044
Publishers Packt Publishing, October 2019
Get to grips with programming techniques and game development using C++ libraries and Visual Studio... Full description
? points 111 b
45.82
In stock Immediate digital delivery


Customers also purchased


Surový princ Rina Kent / Book Paperback
common.buy 14.26
La rivière de mon grand-père Rémi FARNOS / Book Hardback
common.buy 26.40
Los Futbolisimos 27: El misterio del campamento de verano Roberto Santiago / E-book Adobe ePub DRM
common.buy 7.68
Top
Rytier a Moľa / Book Hardback
common.buy 24.17

Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key FeaturesLearn game development and C++ with a fun, example-driven approachBuild clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space InvadersDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratchWhat you will learnSet up your game development project in Visual Studio 2019 and explore C++ libraries such as SFMLExplore C++ OOP by building a Pong gameUnderstand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundUse classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine gunsAdd advanced features to your game using pointers, references, and the STLScale and reuse your game code by learning modern game programming design patternsWho this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.

Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name Beginning C++ Game Programming
Language English
Binding E-book - Adobe ePub DRM
Date of issue 2019
Number of pages 746
EAN 9781838647650
Libristo code 40862044
Publishers Packt Publishing
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


Beginning C++ Game Programming John Horton / Book Paperback
common.buy 61.00
Fundamentals of Game Design Ernest Adams / Book Paperback
common.buy 57.05
Top
Level Up! The Guide to Great Video Game Design Scott Rogers / E-book Adobe ePub DRM
common.buy 30.24
The Immeasurable Depth of You Mora / Book Paperback
common.buy 9.91
Man Whisperer Lakema Katrell / E-book Adobe ePub DRM
common.buy 4.54
Cāltīpan - Our Homeland Black Eagle / Book Paperback
common.buy 9.91
Dragonlance: Dragons of Fate Margaret Weis / Book Paperback
common.buy 11.83
China's Minorities on the Move Robyn Iredale / Book Paperback
common.buy 82.55
Beginning .NET Game Programming in C# Ellen Hatton / Book Paperback
common.buy 34.09
16S Ribosomal RNA Gene Sequencing Sandra Tscherwizek / Book Paperback
common.buy 51.49

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account