LIBRISTO
LIBROAMANTO
mandatory
Become part of a community of book lovers from all over the world and get access to a whole bunch of benefits. Create an account for free
0
DPD courier 4.99 GLS courier 9.99

Cardboard VR Projects for Android

Language EnglishEnglish
E-book Adobe ePub DRM
E-book Cardboard VR Projects for Android Jonathan Linowes
Libristo code: 40823537
Publishers Packt Publishing, May 2016
Develop mobile virtual reality apps using the native Google Cardboard SDK for AndroidAbout This Book... Full description
? points 97 b
40.03
In stock Immediate digital delivery


Customers also purchased


El ángel caído Milhou / Book Paperback
common.buy 34.47
Shakespeare Henri Taine / E-book Adobe ePub DRM
common.buy 5.65
O Sabor Da Vitória / Book Paperback
common.buy 33.26

Develop mobile virtual reality apps using the native Google Cardboard SDK for AndroidAbout This BookLearn how to build practical applications for Google's popular DIY VR headsetBuild a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics librariesThe projects in this book will showcase a different aspect of Cardboard development-from 3D rendering to handling user inputWho This Book Is ForThe book is for established Android developers with a good knowledge level of Java. No prior OpenGL or graphics knowledge is required. No prior experience with Google Cardboard is expected, but those who are familiar with Cardboard and are looking for projects to expand their knowledge can also benefit from this book.What You Will LearnBuild Google Cardboard virtual reality applicationsExplore the ins and outs of the Cardboard SDK Java classes and interfaces, and apply them to practical VR projectsEmploy Android Studio, Android SDK, and the Java language in a straightforward mannerDiscover and use software development and Android best practices for mobile and Cardboard applications, including considerations for memory management and battery lifeImplement user interface techniques for menus and gaze-based selection within VRUtilize the science, psychology, mathematics, and technology behind virtual reality, especially those pertinent to mobile Cardboard VR experiencesUnderstand Cardboard VR best practices including those promoted by Google Design Lab.In DetailGoogle Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications.In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. Then we develop a reusable VR graphics engine that you can build upon. And from then on, each chapter is a self-contained project where you will build an example from a different genre of application, including a 360 degree photo viewer, an educational simulation of our solar system, a 3D model viewer, and a music visualizer.Given the recent updates that were rolled out at Google I/O 2016, the authors of Cardboard VR Projects for Android have collated some technical notes to help you execute the projects in this book with Google VR Cardboard Java SDK 0.8, released in May 2016. Refer to the article at https://www.packtpub.com/sites/default/files/downloads/GoogleVRUpdateGuideforCardbook.pdf which explains the updates to the source code of the projects.Style and approach This project based guide is written in a tutorial-style project format, where you will learn by doing. It is accompanied by in-depth explanations and discussions of various technologies, and provides best practices and techniques.

Actress & Polyglot
EWA KASP for
Play video
Ewa Kasp
Libristo has the largest selection of foreign-language books. That’s why I buy my books there.

About the book

Full name Cardboard VR Projects for Android
Language English
Binding E-book - Adobe ePub DRM
Date of issue 2016
Number of pages 386
EAN 9781785880995
Libristo code 40823537
Publishers Packt Publishing
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account
Book advisor Libroamiko
Hi, I'm Libroamiko, can I help?