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Game Engine Architecture

Volume II, Graphics, Motion, and Sound

Language EnglishEnglish
E-book Adobe ePub DRM
Publishers CRC Press, April 2026
In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregor... Full description
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In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.The fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this second volume delves into all of the major subsystems found in every game engine, including the animation engine, the 3D rendering engine, the lighting engine, the physics engine, the audio engine, and the game object model.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API Includes all mathematical background needed Comprehensive text for beginners and also has content for senior engineers

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About the book

Full name Game Engine Architecture
Author Jason Gregory
Language English
Binding E-book - Adobe ePub DRM
Date of issue 2026
EAN 9781040751152
Libristo code 51464157
Publishers CRC Press
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