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Learning Three.js - the JavaScript 3D Library for WebGL - Second Edition

Language EnglishEnglish
E-book Adobe ePub DRM
E-book Learning Three.js - the JavaScript 3D Library for WebGL - Second Edition Jos Dirksen
Libristo code: 40814135
Publishers Packt Publishing, March 2015
Modern browsers support WebGL, which makes it possible to create 3D graphics in a browser without ha... Full description
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Modern browsers support WebGL, which makes it possible to create 3D graphics in a browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult, complex, and very difficult to debug. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without the need to know the details of WebGL.Learning Three.js - the JavaScript 3D Library for WebGL, Second Edition, is a practical, example-rich book that will help you learn about all the features of Three.js. This book will show you how to create or load models from externally created models and realistic-looking 3D objects using materials and textures. You'll also learn how to use the HTML5 video and canvas elements as a material for your 3D objects, different ways of animating your models, skeleton-based animation, and how to add physics such as gravity and collision detection to your scene. By the end of the book, you'll know everything that is required to create 3D animated graphics that run in any browser using Three.js.

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About the book

Full name Learning Three.js - the JavaScript 3D Library for WebGL - Second Edition
Author Jos Dirksen
Language English
Binding E-book - Adobe ePub DRM
Date of issue 2015
Number of pages 422
EAN 9781784391027
Libristo code 40814135
Publishers Packt Publishing
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