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Physics for Game Developers

Science, math, and code for realistic effects

Language EnglishEnglish
E-book Adobe ePub DRM
Publishers O'Reilly Media, April 2013
If you want to enrich your games experience with physics-based realism, the expanded edition of this... Full description
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If you want to enrich your games experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. Youll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. Youll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision responseExplore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertiaApply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports ballsEnhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displaysCapture 3D sound effects with the OpenAL audio API

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About the book

Full name Physics for Game Developers
Language English
Binding E-book - Adobe ePub DRM
Date of issue 2013
Number of pages 578
EAN 9781449361044
Libristo code 40210333
Publishers O'Reilly Media
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