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Unity Networking Fundamentals

Creating Multiplayer Games with Unity

Language EnglishEnglish
E-book Adobe ePub DRM
Publishers Apress, November 2021
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, includ... Full description
? points 178 b
73.29
In stock Immediate digital delivery


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Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.What You Will LearnKnow the difference between TCP and UDP, and the pros and cons of these protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact Who This Book Is ForReaders familiar with Unity and C# development who want to create multiplayer games

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About the book

Full name Unity Networking Fundamentals
Language English
Binding E-book - Adobe ePub DRM
Date of issue 2021
EAN 9781484273586
Libristo code 40411102
Publishers Apress
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